![]() There are also optional sidequests that unlock a sidekick or add some depth to the world. I’d love to mention exactly who those subsequent characters are, but finding out is a good portion of the fun, especially when each new face seems to have been chosen with the intention of making the ‘weird’ part of the title as accurate as possible.Įach one has a main quest to follow that will drag them around a section of the map, getting into fights and searching for clues. The first is the bounty hunter whose family is killed, and once revenge is exacted, the focus shifts to the next character, and beyond. ![]() Weird West has one overarching storyline, but players complete it by going through five smaller campaigns, each one starring a different character. Yes, that’s very much the nature of narrative-based games with branching stories, but Weird West takes things further by asking what happens when the player ducks out and the people they controlled have to live with decisions that were made for them? Not since kill.switch have I encountered a game so interested in having a conversation about what it means to to swoop into a character’s life and start making decisions for them. It’s cold, violent and almost entirely hopeless… and I wouldn’t want it any other way.Ī top-down action-RPG with a stunning degree of depth, Weird West wears its ambitions on its sleeve, and it kicks off with as daring an opening as I’ve seen - the player doesn’t control the bounty hunter whose husband is kidnapped and child killed in the first few scenes, but rather, they’re an ethereal force that possesses her and leads her on a journey of revenge. This is a world wallowing in muck and misery - a place so bleak that there are multiple cannibal groups that number amongst the world’s factions. ![]() In the Weird West everything is wrong, everything is brutal, and everything is awful.
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